1. Sculpt! (2022) - Personal Project
• Software: Maya, V-ray, Nuke, Adobe illustrator(texture for cutting mat and paint jar)
• Responsible for all aspects
• Character rigging done by using "Advanced Skeleton" tool
2. IF I VANISHED 사라질거면 (2023) - Freelance
• Software: Cinema 4D, Unreal Engine, Redshift (used to render only Pyro simulation cut), Adobe Substance Painter(for wood box texturing), Adobe After Effects
• Music box mechanism and lightbulb Modeling purchased in TurboSquid
• Used C4D for UV and assembly
• Animating, Shading, Lighting, Rendering done in Unreal Engine
3. NEAT (2023) - Thesis / Group Project
• Software: Maya, Arnold, Substance Painter (for character texturing), Nuke, Adobe Suite
• Responsible for environment modeling, character hair cards, look dev, lighting, compositing and title and end credit design
4. C4D WORKSHOP - Personal Project
• I was invited as a speaker for C4D workshop held by SVA VFX Club. I prepared this project for workshop material and shared my process.
• Software: Cinema 4D, Redshift, After Effects, Adobe Illustrator
• Responsible for all aspects
5. MAC MILLER 3D TOY - Personal Project
• Software: Maya, Arnold, Adobe Suite, Substance Painter (for shoes and character texturing)
• Responsible for all aspects
6. MURTHA ENTERTAINMENT LOGO - Freelance
• Software: Adobe illustrator, After Effects
• Responsible for all aspects
• These turntable are early development of lookdev for the project done in Arnold Renderer, later I switch to V-ray to learn new renderer and re-created the same shader in V-ray
9. ART BLAKEY & JAZZ MESSENGER Motion Graphics - Personal Project
• Software: Adobe illustrator, After Effects
• Responsible for all aspects